AI Insights · Timothy · October 2021
Top 5 Anime Games on Unified Platform in Slovenia Q3 2021
Analyzing the performance of the top 5 anime games in Slovenia for Q3 2021 reveals intriguing trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 anime games in Slovenia showed diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive overview of these metrics.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at approximately $2K in early July and then gradually decreasing to around $201 by the end of September. Weekly downloads varied, reaching a high of 29 in late July but dropping to single digits for most of September. Active users remained relatively stable, fluctuating between 362 and 428 throughout the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., showed a similar pattern with its weekly revenue peaking at $603 in mid-August and then declining to about $102 by the end of September. Weekly downloads were more consistent, generally ranging from 20 to 53. The active user count remained steady, hovering around the 500 mark for most of the quarter.
The Seven Deadly Sins by Netmarble Corporation saw its highest weekly revenue of $885 at the end of June, decreasing to $212 by the end of September. Weekly downloads saw a peak of 67 in mid-July but dropped significantly to around 20 by the end of the quarter. Active users fluctuated between 387 and 467, showing some variability but maintaining a solid base.
Yu-Gi-Oh! Duel Links from KONAMI had a more stable performance, with weekly revenue ranging from $162 to $402. Weekly downloads were consistent, peaking at 301 in mid-September. The game maintained a strong active user base, ranging from 2025 to 2640 throughout the quarter.
Lastly, Bleach: Brave Souls Anime Game from KLab Inc. saw its weekly revenue peak at $896 in late July before declining to $67 by the end of September. Weekly downloads were minimal, with only a few weeks registering any downloads at all.
For more detailed insights and data, visit Sensor Tower.